tag:blogger.com,1999:blog-1898270087425801034.comments2013-05-12T14:25:50.323-07:00The WandererBenderhttp://www.blogger.com/profile/03260905121724671744noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-1898270087425801034.post-25668649877784053682013-05-12T14:25:50.323-07:002013-05-12T14:25:50.323-07:00TL:DR Making a game.TL:DR Making a game.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1898270087425801034.post-34421043193487564022013-05-12T14:25:04.721-07:002013-05-12T14:25:04.721-07:00TL:DR Bender solves life's problems.TL:DR Bender solves life's problems.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1898270087425801034.post-55394379418318893082013-05-12T14:23:12.197-07:002013-05-12T14:23:12.197-07:00TL:DR There are custom classes.TL:DR There are custom classes.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1898270087425801034.post-19514528358991329292013-05-12T14:22:12.643-07:002013-05-12T14:22:12.643-07:00TL:DR Code got messy but effective.TL:DR Code got messy but effective.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1898270087425801034.post-14356560017535942292013-05-12T14:19:50.343-07:002013-05-12T14:19:50.343-07:00TL:DR Near infinite randomized maps.TL:DR Near infinite randomized maps.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1898270087425801034.post-44625951249691310172013-05-12T00:53:11.910-07:002013-05-12T00:53:11.910-07:00Kudos, its starting to actually come together and ...Kudos, its starting to actually come together and look like a gameAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-1898270087425801034.post-18555068484302178302013-05-10T17:01:59.737-07:002013-05-10T17:01:59.737-07:00While std::vectors can be dynamically sized, it...While std::vectors can be dynamically sized, it's also slower and I'm trying to be a little bit more efficient.Benderhttps://www.blogger.com/profile/03260905121724671744noreply@blogger.comtag:blogger.com,1999:blog-1898270087425801034.post-75638682450873597322013-05-10T16:10:27.223-07:002013-05-10T16:10:27.223-07:00Also resisting the urge to say first was really to...Also resisting the urge to say first was really tough.colinrtwhitehttps://www.blogger.com/profile/05021755276782924984noreply@blogger.comtag:blogger.com,1999:blog-1898270087425801034.post-47490393622397424372013-05-10T16:09:06.128-07:002013-05-10T16:09:06.128-07:00std::vector is like the ArrayList of C++.std::vector is like the ArrayList of C++.colinrtwhitehttps://www.blogger.com/profile/05021755276782924984noreply@blogger.comtag:blogger.com,1999:blog-1898270087425801034.post-3800308125088999392013-05-08T00:46:23.192-07:002013-05-08T00:46:23.192-07:00I'm actually doing that right now while workin...I'm actually doing that right now while working on the zombie targeting system. I want the targeting to be a little more flexible (despite my warnings earlier) so I'm creating a parent class for the player as well as any other NPC entity.<br /><br />The reason it isn't already like that is because I was having some trouble with C++ inheritance.<br /><br />Although my requirements to consider this game "complete" are laid out in the introduction, I have far more ambitious plans post "completion."<br /><br />That said, I don't want to detail them out now because I definitely want to experience some sort of closure once the procedural generation is fleshed out and I reach "phase 3" of the game.<br /><br />Hopefully I'll have a very simple zombie working by tomorrow night.<br /><br />Thanks for your input but I think we'll have plenty of time while after you're not hopped up on surgery medication to work on stuff.<br /><br />(Did I just blow your fricken mind?)Benderhttps://www.blogger.com/profile/03260905121724671744noreply@blogger.comtag:blogger.com,1999:blog-1898270087425801034.post-13317786856237319102013-05-07T22:13:30.694-07:002013-05-07T22:13:30.694-07:00There should be a parent class to both the player ...There should be a parent class to both the player class and the zombie class will have similar features (I imagine), for example, their ability to move and interact with "blocks", or have health. So there can be a parent class (call it Bob just because fuck you :) ). Inherit, and cut your work in half.<br /><br />When you done with this we need to make or revamp of AOE2...(Now you get to guess who this is XD )<br /><br />Cheers,Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1898270087425801034.post-85520501374223259422013-05-07T10:52:42.261-07:002013-05-07T10:52:42.261-07:00His sword is blueHis sword is blueLarsonnoreply@blogger.com