Showing posts with label Generation. Show all posts
Showing posts with label Generation. Show all posts

Tuesday, 17 February 2015

Release!... Sort of.

Be free my child!
It's been nearly two years since I last contributed to this blog. Two years! My oh my, how things have changed. I can't say I've given this pet project the attention I wish I could. I still love this game the way I did on day one and there are still features I hope to implement. There's a major problem with that plan though. In the last two years I've formally learned many interesting and useful new skills.

(Un)fortunately I learned software architecture.

Sunday, 12 May 2013

Hanging the Floor


One of my favourite games and big inspirations for this project is a game by Tarn Adams called Dwarf Fortress. The game includes procedurally generated worlds that are so detailed and rich that there's a game mode specifically dedicated to reading through the historical events of the kingdoms. This is the game that enlightened me to procedural generation (from here on called PG) which has quickly become one of my favourite aspects of game design and programming.

How much do I like it?

I used a random title generator for this entry.